Ore Factory Squad Wiki
Mine procedurally generated properties, process valuable ores, automate production lines, complete contracts, and grow an industrial empire solo or with up to four players.
Ore Factory Squad Guides
Everything you need to mine, automate, and grow your industrial empire in Ore Factory Squad
Ore Factory Squad Beginner Guide
Go from a rented starter warehouse and your first property to a working mine, production line, and completed contract.
The early game follows a clear business loop: secure a workspace, buy a property, dig its procedurally generated underground, process the resources, sell products, and reinvest in tools, licenses, machines, and logistics. The full operation can be managed solo or divided between as many as four co-op players.
Set Up the Starter Warehouse
Objective: Learn the warehouse terminals, storage flow, stock-selling process, and basic interaction controls.
- Finish the opening tasks before buying optional decorations or extra equipment.
- Keep one clear area for raw resources and another for finished products.
- Use the tutorial stock sale to understand how products become immediate cash.
Avoid: Do not fill the small starting floor with machines before deciding where inputs, outputs, and pallets will move.
Buy Your First Property
Objective: Purchase an accessible dig site and begin the Landlord progression milestone.
- Treat every property as a fresh exploration job because ore placement and underground routes are procedurally generated.
- Start with the affordable property opened by early progression instead of waiting for Forest, Construction, or Quarry sites.
- Mark a simple entrance and return path so mined resources can be carried out without getting lost.
Avoid: Do not assume a deposit or tunnel will appear in the same place as another player's map.
Mine the Shallow Layers
Objective: Collect the first batches of raw resources and establish a repeatable route between the property and warehouse.
- Use the shovel on easy ground and move to a pickaxe when the terrain becomes tougher.
- Aim for an early batch of at least 50 collected resources, matching the game's first mining achievement.
- Dig a route wide enough to carry resources safely rather than creating narrow, twisting holes.
Avoid: Do not spend too long chasing one visible deposit if transport back to the surface takes longer than the mining itself.
Upgrade Extraction When Mining Slows
Objective: Use stronger equipment when harder ground, long travel, or large excavation areas become the main bottleneck.
- Move from shovel to pickaxe, then unlock a jackhammer for faster digging.
- Use dynamite to clear large sections and open blocked cave entrances.
- Install a Mining Lift when vertical hauling becomes slower than extraction.
Avoid: Do not buy every mining upgrade at once; keep enough cash for machines, production licenses, and delivery work.
Build One Short Production Chain
Objective: Turn raw resources into finished products with the first unlocked machines and recipes.
- Choose one available recipe and place only the machines required for that output.
- Leave working space around machine inputs and outputs so pallets do not block production.
- Use 50 produced items as a practical first target before expanding into several recipes.
Avoid: Do not unlock many recipes without enough floor space, storage, or demand to use them.
Sell Stock for Working Capital
Objective: Convert finished inventory into cash before storage congestion stops the factory.
- Use direct stock sales when you need fast cash or must clear excess products.
- Keep a small reserve of common products for contracts instead of selling every pallet immediately.
- Reinvest first in the part of the loop that is currently slowest: digging, processing, or transport.
Avoid: Do not let low-value stock occupy every output area while expensive machines wait for space.
Complete the First Contract
Objective: Produce the requested item and quantity, prepare the delivery, and finish the first company order.
- Read the product and quantity requirements before accepting or negotiating the deal.
- Produce the full order, package the goods on pallets, stage them near the delivery area, and load the truck.
- Finish the first contract to unlock the Backyard to Business achievement and begin higher-scale growth.
Avoid: Do not accept an order that requires a recipe, license, machine, or inventory level you cannot support.
Expand by Fixing the Biggest Bottleneck
Objective: Grow without wasting cash on equipment that does not increase throughput.
- Upgrade mining tools when extraction is slow.
- Add or duplicate machines when raw resources pile up.
- Use conveyors, forklifts, palletizers, drop zones, and warehouse robots when movement and storage become the limiting factor.
Avoid: Do not overexpand with loans, employees, vehicles, and advanced properties before the current production line earns steady cash.
Ore Factory Squad Ores and Mining Guide
Compare confirmed resources, procedural locations, excavation tools, and the transport equipment used to bring material back to production.
Ore placement is randomized on every property, so there is no universal fixed route to a deposit. The reliable rule is progression by depth: basic tools handle early excavation, stronger tools open tougher ground and caves, and deeper resources become more valuable.
General Raw Resources
- Location
- Procedurally generated across purchased properties
- Depth
- Available throughout diggable terrain; overall resource value increases with depth
- Rarity
- Variable by property and generated map
- Route
- Extract at the property, transport to the warehouse, process with unlocked machines and recipes
- Value
- Core input for products, stock sales, and company contracts
Best Approach: Follow broad deposits and keep an easy return route instead of digging a single narrow shaft.
Copper
- Location
- Randomized underground deposits on owned properties
- Depth
- Found through normal progression; exact depth and position vary
- Rarity
- Confirmed named metal and an early progression milestone
- Route
- Mine, haul or lift, process through available licensed recipes
- Value
- Useful production material for advancing beyond basic resource collection
Best Approach: Secure the route back to the surface before clearing a large copper pocket.
Gold
- Location
- Randomized underground deposits
- Depth
- Associated with deeper and more valuable mining progression
- Rarity
- Higher-value named ore
- Route
- Mine, transport, process or reserve for profitable production and orders
- Value
- Valuable resource with a dedicated Gold Rush achievement
Best Approach: Bring stronger excavation equipment and enough carrying capacity before committing to a deep gold run.
Diamond
- Location
- Randomized underground deposits
- Depth
- Deep-mining exploration target
- Rarity
- Rare named resource
- Route
- Mine, secure transport, use in advanced production or high-value inventory
- Value
- Premium discovery tied to the We're Rich! achievement
Best Approach: Use a Mining Lift or a short, direct tunnel so valuable finds are not trapped deep underground.
Secret Cave Deposits
- Location
- Randomly generated caves in the Forest and Quarry maps
- Depth
- Behind cave entrances discovered during exploration
- Rarity
- Optional exploration find
- Route
- Open the entrance with dynamite, extract the generated resources, move them to production
- Value
- Extra deposits outside the main tunnel route
Best Approach: Carry dynamite when exploring Forest or Quarry sites so a blocked entrance does not end the trip.
Shovel
- Location
- Starter tool used at dig sites
- Depth
- Soft ground and the earliest excavation
- Rarity
- Starting equipment
- Route
- Manual digging
- Value
- Low-cost entry tool for opening the first route
Best Approach: Replace it as the main tool once tougher layers make each trip too slow.
Pickaxe
- Location
- All mining properties
- Depth
- Tougher layers beyond basic shovel work
- Rarity
- Early upgrade
- Route
- Manual focused excavation
- Value
- Reliable general-purpose mining tool
Best Approach: Use it to shape controlled tunnels and preserve a safe transport path.
Jackhammer
- Location
- All mining properties after unlocking
- Depth
- Faster excavation through larger or tougher sections
- Rarity
- Progression upgrade
- Route
- Powered excavation
- Value
- Reduces digging time when manual tools become the bottleneck
Best Approach: Upgrade to it when processing machines are waiting for raw material.
Dynamite
- Location
- Dig sites and blocked cave entrances
- Depth
- Large clearances and cave access
- Rarity
- Advanced excavation consumable
- Route
- Place and blast, then collect exposed resources
- Value
- Clears large sections quickly and can reveal caves
Best Approach: Use it for high-impact cuts rather than small corrections that hand tools can handle.
Mining Lift
- Location
- Vertical mine routes
- Depth
- Moving resources between deep tunnels and the surface
- Rarity
- Logistics upgrade
- Route
- Load a resource, operate the lift, unload near the surface route
- Value
- Cuts repeated carrying time on deep properties
Best Approach: Place it where several productive tunnels can feed the same vertical transport point.
Ore Factory Squad Factory Automation Guide
Connect machines, conveyors, palletizers, drop zones, storage, and warehouse robots without blocking inputs or delivery lanes.
Factory progression is driven by machine unlocks, production recipes, licenses, and logistics upgrades. A dependable line moves in one direction from raw-resource storage to machines, finished-product handling, pallet storage, and either stock sales or the delivery gate.
Choose One Recipe and Confirm Its License
Pattern: Raw resource to required machine stages to finished product
Setup: Unlock the recipe and every machine it needs before placing a long production line.
Bottleneck: A half-built chain that consumes floor space but cannot produce a sellable item.
Create Separate Input and Output Areas
Pattern: Input storage, machine lane, output storage
Setup: Keep raw resources beside the first machine and reserve a different area for finished products and pallets.
Bottleneck: Mixed inventory blocking machine access or making contract stock hard to count.
Start With a Short Manual Line
Pattern: Input pallet, machine, output pallet
Setup: Test the recipe manually and confirm that products leave each machine correctly before adding conveyors.
Bottleneck: Automating a layout that already has the wrong machine order or insufficient output space.
Add Conveyors in a Single Direction
Pattern: Storage, machine 1, conveyor, machine 2, finished output
Setup: Use straight conveyor runs where possible and leave walking or forklift access beside the belt.
Bottleneck: Tight turns, crossed traffic, and belt endpoints that dump items into occupied space.
Use a Palletizer at the End of Stable Lines
Pattern: Final machine, palletizer, finished-pallet zone
Setup: Place the palletizer after the slowest production issues are solved so completed products are grouped for storage or delivery.
Bottleneck: Palletizing faster than the warehouse can move or store the finished pallets.
Connect Drop Zones and Warehouse Robots
Pattern: Palletizer, drop zone, warehouse robot route, storage or delivery zone
Setup: Use the Warehouse Robot, Palletizer, and Drop Zone together as one working automation setup, then keep the robot's travel lanes open.
Bottleneck: Blocked drop zones, overlapping pallet stacks, or long robot routes through busy forklift areas.
Build a Dedicated Contract Staging Area
Pattern: Finished storage, packaging, staged pallets, truck loading
Setup: Separate contract inventory from stock-sale inventory and place staged pallets close to the delivery gate.
Bottleneck: Selling, moving, or mixing products that were already counted for an accepted order.
Scale Only the Slowest Stage
Pattern: Measure queue, duplicate slow machine or expand logistics, test again
Setup: Add machines, belts, robots, or storage only where a visible queue shows that capacity is missing. Six placed machines marks the Industrial Revolution achievement.
Bottleneck: Duplicating every machine equally and creating excess intermediate products with nowhere to go.
Ore Factory Squad Money and Contracts Guide
Choose between fast stock sales, negotiated company deliveries, scrap, antiques, and employee work while keeping loans and inventory under control.
Ore Factory Squad supports several income routes. Direct stock sales provide quick liquidity, while company contracts ask for specific products and quantities, include negotiation, and pay higher rewards after the goods are packaged and loaded for delivery. Scrap, antiques, and off-site employee jobs add secondary income outside the main factory loop.
Direct Stock Sales
Setup: Low
Best For: Clearing excess products, funding the next tool or machine, and preventing full storage
- 1.Move finished products into stock.
- 2.Sell surplus inventory through the warehouse sales process.
- 3.Keep a reserve of commonly requested products for contracts.
Rule: Use stock sales for speed, not as a reason to empty every product line before checking contract demand.
Company Contracts
Setup: Medium to high
Best For: Turning a stable recipe and organized inventory into larger payouts
- 1.Check the requested product and quantity.
- 2.Confirm that the recipe, machines, license, and resources are available.
- 3.Produce the order, package it on pallets, stage it, load the truck, and complete delivery.
Rule: The first completed order unlocks Backyard to Business, and earning $40,000 from contracts unlocks Signed for Success.
Negotiated Deliveries
Setup: Requires market and negotiation progression
Best For: Improving returns on orders the factory can already fulfill efficiently
- 1.Compare the requested quantity with current stock and production speed.
- 2.Negotiate the deal before committing resources.
- 3.Accept orders that fit existing lines instead of forcing an expensive new setup for one delivery.
Rule: A good contract uses machines and inventory you already have while avoiding long idle production changes.
Scrap Sales
Setup: Low
Best For: Monetizing scrap gathered outside normal ore processing
- 1.Collect scrap during city and property exploration.
- 2.Transport it to the Waste Collection Center.
- 3.Sell it instead of using warehouse space needed by production.
Rule: Selling 25 pieces of scrap at the Waste Collection Center unlocks the Scrap Dealer achievement.
Antique Sales
Setup: Low, but dependent on finding antiques
Best For: Converting optional exploration finds into cash
- 1.Keep antiques separate from raw resources and factory products.
- 2.Take them to the Pawn Shop.
- 3.Sell them when found rather than letting them occupy logistics space.
Rule: Selling 10 antiques at the Pawn Shop unlocks One Man's Treasure.
Off-Site Employee Contracts
Setup: Requires hiring an employee
Best For: Adding revenue while the player continues mining, production, or local deliveries
- 1.Hire an employee.
- 2.Send the employee to an available off-site contract.
- 3.Collect the result after the employee returns from a successful job.
Rule: The first successful return from an off-site contract unlocks They Actually Came Back.
Inventory and Truck Loading
Setup: Storage space, pallets, packaging, and vehicle access
Best For: Preventing profitable contracts from failing at the final logistics stage
- 1.Reserve a clearly marked area for accepted orders.
- 2.Package complete quantities on pallets.
- 3.Keep the truck route and loading area clear until every required pallet is loaded.
Rule: Do not mix contract pallets with stock-sale inventory or begin packaging before the full quantity can be staged.
Loan Repayment
Setup: Bank loan balance
Best For: Reducing financial pressure after the factory reaches steady positive cash flow
- 1.Keep enough operating cash for tools, transport, and current orders.
- 2.Use surplus profit to reduce the loan instead of buying every optional upgrade.
- 3.Finish repayment once the core mining and production loop can fund itself.
Rule: Fully repaying the bank loan unlocks the Debt Free achievement.
Ore Factory Squad Upgrades and Progression
Prioritize upgrades that remove mining, production, and logistics bottlenecks. Delay cosmetic spending until contracts and automated production generate steady cash.
Ore Factory Squad progression moves from hand mining and simple machines to licensed production lines, employees, vehicles, conveyors, and warehouse automation. The strongest upgrade path improves the slowest part of the current loop: extraction first, factory throughput second, then contracts, staffing, and full automation.
Early Game
Highest PriorityGoal: Create a reliable mine-to-contract loop.
Mining Tool Progression
Mining SpeedOrder: Shovel to Pickaxe to Jackhammer
Why: Stronger tools handle tougher underground layers and reduce the time required to extract each load.
When: Upgrade whenever the current soil layer or mining speed becomes the main bottleneck.
Basic Machines and Production Licenses
Factory CapacityOrder: Unlock the machines and recipes required by upcoming contracts.
Why: Machines turn raw resources into higher-value products, while licenses open new recipes and production chains.
When: Before accepting contracts that require products the current factory cannot make.
Pallet and Forklift Logistics
EquipmentOrder: Improve pallet handling first, then establish reliable forklift transport.
Why: Organized material movement prevents machines, deliveries, and contract loading from waiting on manual carrying.
When: As soon as loose resources and finished products begin piling up.
Contract Reach and Negotiation
MarketOrder: Add contract access first, then improve negotiation returns.
Why: More contract options and better negotiated rewards turn the same production output into faster progression.
When: After the factory can consistently complete basic orders without running short.
- —Character cosmetics
- —Warehouse decoration
- —Extra vehicles that do not solve a transport bottleneck
Mid Game
High PriorityGoal: Scale throughput and remove repeated manual work.
Conveyor Expansion
Factory CapacityOrder: Connect consecutive machines, then extend belts toward sorting and pallet handling.
Why: Conveyors keep multi-stage production moving and reduce repeated hand transfers between machines.
When: Once two or more machines repeatedly pass the same materials between them.
Modular Mining Lift and Underground Lights
Mining EquipmentOrder: Build the lift for vertical transport, then light deeper work zones.
Why: The Mining Lift moves resources and players vertically, while placeable lights make deeper tunnels easier to navigate and organize.
When: When long climbs and dark tunnels consume more time than actual mining.
Miner and Handler Employees
EmployeesOrder: Hire the role that covers the largest labor shortage.
Why: Employees allow the operation to continue while the player focuses on mining, production planning, contracts, or expansion.
When: When one repeated task keeps stopping the rest of the business.
Property and Vehicle Expansion
Market ReachOrder: Buy the next dig site, then add the utility vehicle needed to support it.
Why: New properties provide larger mining areas, new hazards, and advanced resources, while vehicles improve city and cargo movement.
When: After the current property and factory can finance expansion without stopping production.
Dynamite Access
Mining SpeedOrder: Use explosives for large excavation jobs and breakable cave entrances.
Why: Dynamite clears large sections and is required to open hidden caves found in advanced properties.
When: After reaching Forest or another site where cave exploration and large-volume digging become valuable.
- —Overbuilding conveyors before machine output is high enough
- —Hiring more workers than current cash flow can support
- —Buying a new property before the existing production line is stable
Late Game
Scale PriorityGoal: Automate pallet movement and maximize contract income.
Warehouse Robot, Palletizer, and Drop Zone
AutomationOrder: Build the three components as one connected working setup.
Why: This combination enables warehouse automation and is required for the Full Automation achievement.
When: When production is fast enough that manual pallet movement becomes the main constraint.
Robot Routes and Drop-Zone Coverage
AutomationOrder: Expand robot routes around the busiest production and shipping areas.
Why: Warehouse robots move pallets automatically, and moving 30 pallets unlocks No Human Hands Required.
When: After the first automated production cell works reliably.
Off-Site Employee Contracts
EmployeesOrder: Keep a productive worker available for external jobs while the main factory continues running.
Why: Successful off-site contracts create another use for employees and unlock They Actually Came Back.
When: When the factory no longer depends on every employee remaining on site.
Advanced Contract and Negotiation Upgrades
MarketOrder: Increase contract availability and negotiation value alongside production capacity.
Why: Advanced resources and production lines are most profitable when matched with higher-value orders.
When: After the factory can support multiple large deliveries.
Broad Upgrade Completion
ProgressionOrder: Fill remaining useful branches before spending heavily on cosmetics.
Why: Unlocking 40 upgrades awards Peak Performance and completes a major progression milestone.
When: Once cash flow is strong enough to purchase upgrades without interrupting production.
- —Redundant manual logistics upgrades after warehouse automation is working
- —Additional machines without matching resource inputs
- —Large contracts that exceed storage or delivery capacity
Ore Factory Squad Properties and Dig Sites
Each property uses fully diggable procedural terrain and randomized resource placement. Later sites add larger mining areas, advanced materials, hidden caves, and environmental hazards.
The launch version contains four properties that are unlocked and purchased through progression. Resource placement changes between property purchases, so profitable mining depends on exploration, depth, and equipment suited to each location.
Suburban Backyard
Unlock: The first property used to begin the mining business.
Environment: A small suburban backyard connected to the early warehouse and tutorial progression.
Terrain: Compact fully diggable terrain with the simplest early-game workflow and limited working space.
Resource: Best suited to basic materials such as Stone, with underground resource positions generated procedurally.
- Introduces property ownership
- Supports early shovel and pickaxe mining
- Provides materials for the first machines and contracts
Profit Strategy: Use the property to establish the extraction, processing, selling, and contract loop before spending heavily on expansion.
Forest
Unlock: Purchase and visit it after progressing beyond the starting property.
Environment: A quiet roadside property surrounded by green pine trees with a lake view.
Terrain: Offers a much larger digging space than the starting area, with more room for tunnels and underground infrastructure.
Resource: Introduces resources such as Copper, Bronze, Iron, and Steel, supporting advanced machines and production chains.
- Procedurally generated underground caves
- Breakable cave entrances that require dynamite
- Hidden pockets containing valuable materials
Profit Strategy: Prioritize the Mining Lift, underground lights, and dynamite so cave rewards and deeper ore can be transported efficiently.
Construction Site
Unlock: Purchase and visit it through later property progression.
Environment: An active city expansion zone with unfinished roads, tall construction, dust, and an open foundation pit.
Terrain: Mining begins inside the construction foundation, where underground gas pipes make careless excavation more dangerous.
Resource: Untouched soil beneath the construction area provides strong mineral potential and valuable resources.
- Risky underground gas pipes
- Large excavation-style starting area
- Hard Hat Area achievement for buying and visiting the property
Profit Strategy: Dig methodically around hazards, maintain clear access routes, and expand only when transport and processing can handle the increased output.
Quarry
Unlock: Purchase and visit it as the late-game launch property.
Environment: A large quarry located in snowy mountain terrain.
Terrain: Designed for large-scale and deeper excavation, with longer hauling routes and greater demand for lifts, vehicles, and explosives.
Resource: Resource locations remain randomized, while deeper layers provide access to increasingly valuable materials.
- Procedurally generated secret caves
- Large quarry-scale mining space
- Stone Business achievement for buying and visiting the property
Profit Strategy: Bring late-game tools and logistics, search for secret caves, and focus on valuable resources that justify the longer mining and transport cycle.
Ore Factory Squad Co-op and Multiplayer
Ore Factory Squad supports solo play and online co-op for groups of up to four. A coordinated squad can divide mining, transport, production, and contract work to expand faster.
Multiplayer uses host and non-host players, a Server Browser with region filtering, in-game voice chat, and a shared factory operation. Efficient teams assign clear jobs while one player manages production priorities and contract timing.
Ore Factory Squad Achievements and Secrets
Complete production milestones, expand across every property, automate the warehouse, and finish unusual city and exploration objectives. Combine related objectives to complete the list efficiently.
Most achievements unlock while expanding the factory, but several require deliberate side activities: blasting open a cave, selling scrap and antiques, breaking city fire hydrants, driving after a drink, reaching extreme depth, and building a robot-powered pallet system.
Landlord
Requirement: Buy your first property.
How: Purchase the starting dig site during the opening progression.
Getting Your Hands Dirty
Requirement: Collect 50 resources.
How: Mine the starting property and collect every resource extracted during the first production cycle.
Made It Myself
Requirement: Produce 50 products.
How: Keep the first production machines supplied while completing early contracts.
Backyard to Business
Requirement: Complete your first contract.
How: Choose a small order that uses products supported by the first production machines.
Production Line
Requirement: Produce 250 products.
How: Run repeatable recipes continuously and store finished output on pallets.
Mass Production
Requirement: Produce 500 products.
How: Use conveyors and multiple machines to increase output while completing contract milestones.
Employee of the Month
Requirement: Customize every category of your character.
How: Change at least one option in every available character category, including face, outfit, gloves, and helmet.
Belt Whisperer
Requirement: Place your first conveyor belt.
How: Connect two adjacent production steps after conveyor building becomes available.
Industrial Revolution
Requirement: Place 6 machines.
How: Expand across available production lines and place six active machines.
Resource Hoarder
Requirement: Collect 500 resources.
How: Continue normal property mining and transport loose resources to the surface instead of leaving them underground.
A Breath of Fresh Air
Requirement: Buy and visit the Forest Property.
How: Purchase Forest when it becomes available and travel to the property once.
Elevator Pitch
Requirement: Load a resource into your Mining Lift and use it.
How: Build a lift underground, place a mined resource on it, and operate the lift.
Back to the Copper Age
Requirement: Mine your first Copper.
How: Search the Forest property, where Copper begins appearing among the advanced resources.
You're Hired
Requirement: Hire your first employee.
How: Hire a Miner or Handler after contract income can support workforce costs.
Free Car Wash
Requirement: Break a fire hydrant.
How: Drive through Redstone City and collide with one fire hydrant.
Lunch Break
Requirement: Eat during work hours.
How: Obtain food and consume it during the active workday.
Interior Industrialist
Requirement: Apply your first warehouse customization.
How: Change a warehouse floor, wall, office, sign, or decoration option.
The Mountain Is Missing
Requirement: Collect 1,000 resources.
How: Combine deep mining with production goals and use Mining Lifts to transport every extracted load.
Company Car
Requirement: Buy your first vehicle.
How: Purchase a cargo or utility vehicle from the Car Dealership.
Gold Rush
Requirement: Mine your first Gold.
How: Progress to advanced properties and search deeper randomized resource layers.
Open Sesame
Requirement: Blast through an entrance with dynamite and discover a cave.
How: Search Forest or Quarry for a breakable cave wall, use dynamite, and enter the revealed cave.
Debt Free
Requirement: Fully repay a bank loan.
How: Reserve contract income for repayment and delay optional purchases until the loan balance reaches zero.
Don't Drink and Drive
Requirement: Drive a vehicle after having a drink.
How: Buy a drink at the city bar, consume it, and then drive a vehicle.
We're Rich!
Requirement: Mine your first Diamond.
How: Use late-game tools to search the deepest valuable layers of advanced properties.
They Actually Came Back
Requirement: Send an employee to an off-site contract and bring them back after a successful job.
How: Assign an available employee to an off-site contract and wait for the successful return.
Full Automation
Requirement: Use a Warehouse Robot, Palletizer, and Drop Zone in one working setup.
How: Connect the Palletizer to a valid robot route and Drop Zone, then allow the complete setup to process a pallet.
No Human Hands Required
Requirement: Let warehouse robots move 30 pallets.
How: Keep the automated route supplied and allow robots to complete 30 pallet movements.
Hard Hat Area
Requirement: Buy and visit the Construction Property.
How: Purchase the Construction Site through property progression and travel to it once.
Signed for Success
Requirement: Earn $40,000 total from contracts.
How: Favor contracts that match existing production lines and improve negotiation before taking large orders.
Scrap Dealer
Requirement: Sell 25 pieces of scrap at the Waste Collection Center.
How: Collect scrap during exploration and deliver batches to the Waste Collection Center.
One Man's Treasure
Requirement: Sell 10 antiques at the Pawn Shop.
How: Keep antiques found while digging or exploring and sell ten at the Pawn Shop.
Fire Hazard
Requirement: Break every fire hydrant in the city.
How: Drive through each Redstone City district systematically and track completed streets to avoid missing a hydrant.
Stone Business
Requirement: Buy and visit the Quarry Property.
How: Purchase the late-game property and travel to the snowy mountain quarry.
How Low Can You Go?
Requirement: Dig deeper than 15 meters.
How: Create a safe descending tunnel or shaft, add lights and lift sections, and continue below the 15-meter mark.
Peak Performance
Requirement: Unlock 40 upgrades.
How: Complete profitable contracts and purchase upgrades across mining, factory, market, employees, equipment, and automation.
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